746 lines
18 KiB
Go
746 lines
18 KiB
Go
//
|
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// Copyright (c) 2016-2020 The Aurora Authors. All rights reserved.
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// This program is free software. It comes without any warranty,
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// to the extent permitted by applicable law. You can redistribute
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// it and/or modify it under the terms of the Unlicense. See LICENSE
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// file for more details or see below.
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//
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//
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// This is free and unencumbered software released into the public domain.
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//
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// Anyone is free to copy, modify, publish, use, compile, sell, or
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// distribute this software, either in source code form or as a compiled
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// binary, for any purpose, commercial or non-commercial, and by any
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// means.
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//
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// In jurisdictions that recognize copyright laws, the author or authors
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// of this software dedicate any and all copyright interest in the
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// software to the public domain. We make this dedication for the benefit
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// of the public at large and to the detriment of our heirs and
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// successors. We intend this dedication to be an overt act of
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// relinquishment in perpetuity of all present and future rights to this
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// software under copyright law.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
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// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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// IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
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// OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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// OTHER DEALINGS IN THE SOFTWARE.
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//
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// For more information, please refer to <http://unlicense.org/>
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//
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package aurora
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import (
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"fmt"
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"strconv"
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"unicode/utf8"
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)
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// A Value represents any printable value
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||
// with it's color
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type Value interface {
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||
// String returns string with colors. If there are any color
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// or format the string will be terminated with \033[0m
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fmt.Stringer
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||
// Format implements fmt.Formatter interface
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||
fmt.Formatter
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||
// Color returns value's color
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||
Color() Color
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// Value returns value's value (welcome to the tautology club)
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||
Value() interface{}
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||
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||
// internals
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||
tail() Color
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||
setTail(Color) Value
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||
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// Bleach returns copy of original value without colors
|
||
//
|
||
// Deprecated: use Reset instead.
|
||
Bleach() Value
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||
// Reset colors and formats
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||
Reset() Value
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||
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||
//
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||
// Formats
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||
//
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||
//
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||
// Bold or increased intensity (1).
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||
Bold() Value
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||
// Faint, decreased intensity, reset the Bold (2).
|
||
Faint() Value
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||
//
|
||
// DoublyUnderline or Bold off, double-underline
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||
// per ECMA-48 (21). It depends.
|
||
DoublyUnderline() Value
|
||
// Fraktur, rarely supported (20).
|
||
Fraktur() Value
|
||
//
|
||
// Italic, not widely supported, sometimes
|
||
// treated as inverse (3).
|
||
Italic() Value
|
||
// Underline (4).
|
||
Underline() Value
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||
//
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||
// SlowBlink, blinking less than 150
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||
// per minute (5).
|
||
SlowBlink() Value
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||
// RapidBlink, blinking 150+ per minute,
|
||
// not widely supported (6).
|
||
RapidBlink() Value
|
||
// Blink is alias for the SlowBlink.
|
||
Blink() Value
|
||
//
|
||
// Reverse video, swap foreground and
|
||
// background colors (7).
|
||
Reverse() Value
|
||
// Inverse is alias for the Reverse
|
||
Inverse() Value
|
||
//
|
||
// Conceal, hidden, not widely supported (8).
|
||
Conceal() Value
|
||
// Hidden is alias for the Conceal
|
||
Hidden() Value
|
||
//
|
||
// CrossedOut, characters legible, but
|
||
// marked for deletion (9).
|
||
CrossedOut() Value
|
||
// StrikeThrough is alias for the CrossedOut.
|
||
StrikeThrough() Value
|
||
//
|
||
// Framed (51).
|
||
Framed() Value
|
||
// Encircled (52).
|
||
Encircled() Value
|
||
//
|
||
// Overlined (53).
|
||
Overlined() Value
|
||
|
||
//
|
||
// Foreground colors
|
||
//
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||
//
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||
// Black foreground color (30)
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Black() Value
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||
// Red foreground color (31)
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||
Red() Value
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||
// Green foreground color (32)
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||
Green() Value
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// Yellow foreground color (33)
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||
Yellow() Value
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||
// Brown foreground color (33)
|
||
//
|
||
// Deprecated: use Yellow instead, following specification
|
||
Brown() Value
|
||
// Blue foreground color (34)
|
||
Blue() Value
|
||
// Magenta foreground color (35)
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||
Magenta() Value
|
||
// Cyan foreground color (36)
|
||
Cyan() Value
|
||
// White foreground color (37)
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||
White() Value
|
||
//
|
||
// Bright foreground colors
|
||
//
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||
// BrightBlack foreground color (90)
|
||
BrightBlack() Value
|
||
// BrightRed foreground color (91)
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||
BrightRed() Value
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||
// BrightGreen foreground color (92)
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||
BrightGreen() Value
|
||
// BrightYellow foreground color (93)
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||
BrightYellow() Value
|
||
// BrightBlue foreground color (94)
|
||
BrightBlue() Value
|
||
// BrightMagenta foreground color (95)
|
||
BrightMagenta() Value
|
||
// BrightCyan foreground color (96)
|
||
BrightCyan() Value
|
||
// BrightWhite foreground color (97)
|
||
BrightWhite() Value
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||
//
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||
// Other
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||
//
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||
// Index of pre-defined 8-bit foreground color
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||
// from 0 to 255 (38;5;n).
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||
//
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||
// 0- 7: standard colors (as in ESC [ 30–37 m)
|
||
// 8- 15: high intensity colors (as in ESC [ 90–97 m)
|
||
// 16-231: 6 × 6 × 6 cube (216 colors): 16 + 36 × r + 6 × g + b (0 ≤ r, g, b ≤ 5)
|
||
// 232-255: grayscale from black to white in 24 steps
|
||
//
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||
Index(n uint8) Value
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||
// Gray from 0 to 24.
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||
Gray(n uint8) Value
|
||
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||
//
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||
// Background colors
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||
//
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||
//
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// BgBlack background color (40)
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BgBlack() Value
|
||
// BgRed background color (41)
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||
BgRed() Value
|
||
// BgGreen background color (42)
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||
BgGreen() Value
|
||
// BgYellow background color (43)
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||
BgYellow() Value
|
||
// BgBrown background color (43)
|
||
//
|
||
// Deprecated: use BgYellow instead, following specification
|
||
BgBrown() Value
|
||
// BgBlue background color (44)
|
||
BgBlue() Value
|
||
// BgMagenta background color (45)
|
||
BgMagenta() Value
|
||
// BgCyan background color (46)
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||
BgCyan() Value
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||
// BgWhite background color (47)
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||
BgWhite() Value
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||
//
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||
// Bright background colors
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||
//
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||
// BgBrightBlack background color (100)
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||
BgBrightBlack() Value
|
||
// BgBrightRed background color (101)
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||
BgBrightRed() Value
|
||
// BgBrightGreen background color (102)
|
||
BgBrightGreen() Value
|
||
// BgBrightYellow background color (103)
|
||
BgBrightYellow() Value
|
||
// BgBrightBlue background color (104)
|
||
BgBrightBlue() Value
|
||
// BgBrightMagenta background color (105)
|
||
BgBrightMagenta() Value
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||
// BgBrightCyan background color (106)
|
||
BgBrightCyan() Value
|
||
// BgBrightWhite background color (107)
|
||
BgBrightWhite() Value
|
||
//
|
||
// Other
|
||
//
|
||
// BgIndex of 8-bit pre-defined background color
|
||
// from 0 to 255 (48;5;n).
|
||
//
|
||
// 0- 7: standard colors (as in ESC [ 40–47 m)
|
||
// 8- 15: high intensity colors (as in ESC [100–107 m)
|
||
// 16-231: 6 × 6 × 6 cube (216 colors): 16 + 36 × r + 6 × g + b (0 ≤ r, g, b ≤ 5)
|
||
// 232-255: grayscale from black to white in 24 steps
|
||
//
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||
BgIndex(n uint8) Value
|
||
// BgGray from 0 to 24.
|
||
BgGray(n uint8) Value
|
||
|
||
//
|
||
// Special
|
||
//
|
||
// Colorize removes existing colors and
|
||
// formats of the argument and applies given.
|
||
Colorize(color Color) Value
|
||
}
|
||
|
||
// Value without colors
|
||
|
||
type valueClear struct {
|
||
value interface{}
|
||
}
|
||
|
||
func (vc valueClear) String() string { return fmt.Sprint(vc.value) }
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||
|
||
func (vc valueClear) Color() Color { return 0 }
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||
func (vc valueClear) Value() interface{} { return vc.value }
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||
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||
func (vc valueClear) tail() Color { return 0 }
|
||
func (vc valueClear) setTail(Color) Value { return vc }
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||
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||
func (vc valueClear) Bleach() Value { return vc }
|
||
func (vc valueClear) Reset() Value { return vc }
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||
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||
func (vc valueClear) Bold() Value { return vc }
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||
func (vc valueClear) Faint() Value { return vc }
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||
func (vc valueClear) DoublyUnderline() Value { return vc }
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||
func (vc valueClear) Fraktur() Value { return vc }
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||
func (vc valueClear) Italic() Value { return vc }
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||
func (vc valueClear) Underline() Value { return vc }
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||
func (vc valueClear) SlowBlink() Value { return vc }
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||
func (vc valueClear) RapidBlink() Value { return vc }
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||
func (vc valueClear) Blink() Value { return vc }
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||
func (vc valueClear) Reverse() Value { return vc }
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||
func (vc valueClear) Inverse() Value { return vc }
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||
func (vc valueClear) Conceal() Value { return vc }
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||
func (vc valueClear) Hidden() Value { return vc }
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||
func (vc valueClear) CrossedOut() Value { return vc }
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||
func (vc valueClear) StrikeThrough() Value { return vc }
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||
func (vc valueClear) Framed() Value { return vc }
|
||
func (vc valueClear) Encircled() Value { return vc }
|
||
func (vc valueClear) Overlined() Value { return vc }
|
||
|
||
func (vc valueClear) Black() Value { return vc }
|
||
func (vc valueClear) Red() Value { return vc }
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||
func (vc valueClear) Green() Value { return vc }
|
||
func (vc valueClear) Yellow() Value { return vc }
|
||
func (vc valueClear) Brown() Value { return vc }
|
||
func (vc valueClear) Blue() Value { return vc }
|
||
func (vc valueClear) Magenta() Value { return vc }
|
||
func (vc valueClear) Cyan() Value { return vc }
|
||
func (vc valueClear) White() Value { return vc }
|
||
func (vc valueClear) BrightBlack() Value { return vc }
|
||
func (vc valueClear) BrightRed() Value { return vc }
|
||
func (vc valueClear) BrightGreen() Value { return vc }
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||
func (vc valueClear) BrightYellow() Value { return vc }
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||
func (vc valueClear) BrightBlue() Value { return vc }
|
||
func (vc valueClear) BrightMagenta() Value { return vc }
|
||
func (vc valueClear) BrightCyan() Value { return vc }
|
||
func (vc valueClear) BrightWhite() Value { return vc }
|
||
func (vc valueClear) Index(uint8) Value { return vc }
|
||
func (vc valueClear) Gray(uint8) Value { return vc }
|
||
|
||
func (vc valueClear) BgBlack() Value { return vc }
|
||
func (vc valueClear) BgRed() Value { return vc }
|
||
func (vc valueClear) BgGreen() Value { return vc }
|
||
func (vc valueClear) BgYellow() Value { return vc }
|
||
func (vc valueClear) BgBrown() Value { return vc }
|
||
func (vc valueClear) BgBlue() Value { return vc }
|
||
func (vc valueClear) BgMagenta() Value { return vc }
|
||
func (vc valueClear) BgCyan() Value { return vc }
|
||
func (vc valueClear) BgWhite() Value { return vc }
|
||
func (vc valueClear) BgBrightBlack() Value { return vc }
|
||
func (vc valueClear) BgBrightRed() Value { return vc }
|
||
func (vc valueClear) BgBrightGreen() Value { return vc }
|
||
func (vc valueClear) BgBrightYellow() Value { return vc }
|
||
func (vc valueClear) BgBrightBlue() Value { return vc }
|
||
func (vc valueClear) BgBrightMagenta() Value { return vc }
|
||
func (vc valueClear) BgBrightCyan() Value { return vc }
|
||
func (vc valueClear) BgBrightWhite() Value { return vc }
|
||
func (vc valueClear) BgIndex(uint8) Value { return vc }
|
||
func (vc valueClear) BgGray(uint8) Value { return vc }
|
||
func (vc valueClear) Colorize(Color) Value { return vc }
|
||
|
||
func (vc valueClear) Format(s fmt.State, verb rune) {
|
||
// it's enough for many cases (%-+020.10f)
|
||
// % - 1
|
||
// availFlags - 3 (5)
|
||
// width - 2
|
||
// prec - 3 (.23)
|
||
// verb - 1
|
||
// --------------
|
||
// 10
|
||
format := make([]byte, 1, 10)
|
||
format[0] = '%'
|
||
var f byte
|
||
for i := 0; i < len(availFlags); i++ {
|
||
if f = availFlags[i]; s.Flag(int(f)) {
|
||
format = append(format, f)
|
||
}
|
||
}
|
||
var width, prec int
|
||
var ok bool
|
||
if width, ok = s.Width(); ok {
|
||
format = strconv.AppendInt(format, int64(width), 10)
|
||
}
|
||
if prec, ok = s.Precision(); ok {
|
||
format = append(format, '.')
|
||
format = strconv.AppendInt(format, int64(prec), 10)
|
||
}
|
||
if verb > utf8.RuneSelf {
|
||
format = append(format, string(verb)...)
|
||
} else {
|
||
format = append(format, byte(verb))
|
||
}
|
||
fmt.Fprintf(s, string(format), vc.value)
|
||
}
|
||
|
||
// Value within colors
|
||
|
||
type value struct {
|
||
value interface{} // value as it
|
||
color Color // this color
|
||
tailColor Color // tail color
|
||
}
|
||
|
||
func (v value) String() string {
|
||
if v.color != 0 {
|
||
if v.tailColor != 0 {
|
||
return esc + v.color.Nos(true) + "m" +
|
||
fmt.Sprint(v.value) +
|
||
esc + v.tailColor.Nos(true) + "m"
|
||
}
|
||
return esc + v.color.Nos(false) + "m" + fmt.Sprint(v.value) + clear
|
||
}
|
||
return fmt.Sprint(v.value)
|
||
}
|
||
|
||
func (v value) Color() Color { return v.color }
|
||
|
||
func (v value) Bleach() Value {
|
||
v.color, v.tailColor = 0, 0
|
||
return v
|
||
}
|
||
|
||
func (v value) Reset() Value {
|
||
v.color, v.tailColor = 0, 0
|
||
return v
|
||
}
|
||
|
||
func (v value) tail() Color { return v.tailColor }
|
||
|
||
func (v value) setTail(t Color) Value {
|
||
v.tailColor = t
|
||
return v
|
||
}
|
||
|
||
func (v value) Value() interface{} { return v.value }
|
||
|
||
func (v value) Format(s fmt.State, verb rune) {
|
||
|
||
// it's enough for many cases (%-+020.10f)
|
||
// % - 1
|
||
// availFlags - 3 (5)
|
||
// width - 2
|
||
// prec - 3 (.23)
|
||
// verb - 1
|
||
// --------------
|
||
// 10
|
||
// +
|
||
// \033[ 5
|
||
// 0;1;3;4;5;7;8;9;20;21;51;52;53 30
|
||
// 38;5;216 8
|
||
// 48;5;216 8
|
||
// m 1
|
||
// +
|
||
// \033[0m 7
|
||
//
|
||
// x2 (possible tail color)
|
||
//
|
||
// 10 + 59 * 2 = 128
|
||
|
||
format := make([]byte, 0, 128)
|
||
if v.color != 0 {
|
||
format = append(format, esc...)
|
||
format = v.color.appendNos(format, v.tailColor != 0)
|
||
format = append(format, 'm')
|
||
}
|
||
format = append(format, '%')
|
||
var f byte
|
||
for i := 0; i < len(availFlags); i++ {
|
||
if f = availFlags[i]; s.Flag(int(f)) {
|
||
format = append(format, f)
|
||
}
|
||
}
|
||
var width, prec int
|
||
var ok bool
|
||
if width, ok = s.Width(); ok {
|
||
format = strconv.AppendInt(format, int64(width), 10)
|
||
}
|
||
if prec, ok = s.Precision(); ok {
|
||
format = append(format, '.')
|
||
format = strconv.AppendInt(format, int64(prec), 10)
|
||
}
|
||
if verb > utf8.RuneSelf {
|
||
format = append(format, string(verb)...)
|
||
} else {
|
||
format = append(format, byte(verb))
|
||
}
|
||
if v.color != 0 {
|
||
if v.tailColor != 0 {
|
||
// set next (previous) format clearing current one
|
||
format = append(format, esc...)
|
||
format = v.tailColor.appendNos(format, true)
|
||
format = append(format, 'm')
|
||
} else {
|
||
format = append(format, clear...) // just clear
|
||
}
|
||
}
|
||
fmt.Fprintf(s, string(format), v.value)
|
||
}
|
||
|
||
func (v value) Bold() Value {
|
||
v.color = (v.color &^ FaintFm) | BoldFm
|
||
return v
|
||
}
|
||
|
||
func (v value) Faint() Value {
|
||
v.color = (v.color &^ BoldFm) | FaintFm
|
||
return v
|
||
}
|
||
|
||
func (v value) DoublyUnderline() Value {
|
||
v.color |= DoublyUnderlineFm
|
||
return v
|
||
}
|
||
|
||
func (v value) Fraktur() Value {
|
||
v.color |= FrakturFm
|
||
return v
|
||
}
|
||
|
||
func (v value) Italic() Value {
|
||
v.color |= ItalicFm
|
||
return v
|
||
}
|
||
|
||
func (v value) Underline() Value {
|
||
v.color |= UnderlineFm
|
||
return v
|
||
}
|
||
|
||
func (v value) SlowBlink() Value {
|
||
v.color = (v.color &^ RapidBlinkFm) | SlowBlinkFm
|
||
return v
|
||
}
|
||
|
||
func (v value) RapidBlink() Value {
|
||
v.color = (v.color &^ SlowBlinkFm) | RapidBlinkFm
|
||
return v
|
||
}
|
||
|
||
func (v value) Blink() Value {
|
||
return v.SlowBlink()
|
||
}
|
||
|
||
func (v value) Reverse() Value {
|
||
v.color |= ReverseFm
|
||
return v
|
||
}
|
||
|
||
func (v value) Inverse() Value {
|
||
return v.Reverse()
|
||
}
|
||
|
||
func (v value) Conceal() Value {
|
||
v.color |= ConcealFm
|
||
return v
|
||
}
|
||
|
||
func (v value) Hidden() Value {
|
||
return v.Conceal()
|
||
}
|
||
|
||
func (v value) CrossedOut() Value {
|
||
v.color |= CrossedOutFm
|
||
return v
|
||
}
|
||
|
||
func (v value) StrikeThrough() Value {
|
||
return v.CrossedOut()
|
||
}
|
||
|
||
func (v value) Framed() Value {
|
||
v.color |= FramedFm
|
||
return v
|
||
}
|
||
|
||
func (v value) Encircled() Value {
|
||
v.color |= EncircledFm
|
||
return v
|
||
}
|
||
|
||
func (v value) Overlined() Value {
|
||
v.color |= OverlinedFm
|
||
return v
|
||
}
|
||
|
||
func (v value) Black() Value {
|
||
v.color = (v.color &^ maskFg) | BlackFg
|
||
return v
|
||
}
|
||
|
||
func (v value) Red() Value {
|
||
v.color = (v.color &^ maskFg) | RedFg
|
||
return v
|
||
}
|
||
|
||
func (v value) Green() Value {
|
||
v.color = (v.color &^ maskFg) | GreenFg
|
||
return v
|
||
}
|
||
|
||
func (v value) Yellow() Value {
|
||
v.color = (v.color &^ maskFg) | YellowFg
|
||
return v
|
||
}
|
||
|
||
func (v value) Brown() Value {
|
||
return v.Yellow()
|
||
}
|
||
|
||
func (v value) Blue() Value {
|
||
v.color = (v.color &^ maskFg) | BlueFg
|
||
return v
|
||
}
|
||
|
||
func (v value) Magenta() Value {
|
||
v.color = (v.color &^ maskFg) | MagentaFg
|
||
return v
|
||
}
|
||
|
||
func (v value) Cyan() Value {
|
||
v.color = (v.color &^ maskFg) | CyanFg
|
||
return v
|
||
}
|
||
|
||
func (v value) White() Value {
|
||
v.color = (v.color &^ maskFg) | WhiteFg
|
||
return v
|
||
}
|
||
|
||
func (v value) BrightBlack() Value {
|
||
v.color = (v.color &^ maskFg) | BrightFg | BlackFg
|
||
return v
|
||
}
|
||
|
||
func (v value) BrightRed() Value {
|
||
v.color = (v.color &^ maskFg) | BrightFg | RedFg
|
||
return v
|
||
}
|
||
|
||
func (v value) BrightGreen() Value {
|
||
v.color = (v.color &^ maskFg) | BrightFg | GreenFg
|
||
return v
|
||
}
|
||
|
||
func (v value) BrightYellow() Value {
|
||
v.color = (v.color &^ maskFg) | BrightFg | YellowFg
|
||
return v
|
||
}
|
||
|
||
func (v value) BrightBlue() Value {
|
||
v.color = (v.color &^ maskFg) | BrightFg | BlueFg
|
||
return v
|
||
}
|
||
|
||
func (v value) BrightMagenta() Value {
|
||
v.color = (v.color &^ maskFg) | BrightFg | MagentaFg
|
||
return v
|
||
}
|
||
|
||
func (v value) BrightCyan() Value {
|
||
v.color = (v.color &^ maskFg) | BrightFg | CyanFg
|
||
return v
|
||
}
|
||
|
||
func (v value) BrightWhite() Value {
|
||
v.color = (v.color &^ maskFg) | BrightFg | WhiteFg
|
||
return v
|
||
}
|
||
|
||
func (v value) Index(n uint8) Value {
|
||
v.color = (v.color &^ maskFg) | (Color(n) << shiftFg) | flagFg
|
||
return v
|
||
}
|
||
|
||
func (v value) Gray(n uint8) Value {
|
||
if n > 23 {
|
||
n = 23
|
||
}
|
||
v.color = (v.color &^ maskFg) | (Color(232+n) << shiftFg) | flagFg
|
||
return v
|
||
}
|
||
|
||
func (v value) BgBlack() Value {
|
||
v.color = (v.color &^ maskBg) | BlackBg
|
||
return v
|
||
}
|
||
|
||
func (v value) BgRed() Value {
|
||
v.color = (v.color &^ maskBg) | RedBg
|
||
return v
|
||
}
|
||
|
||
func (v value) BgGreen() Value {
|
||
v.color = (v.color &^ maskBg) | GreenBg
|
||
return v
|
||
}
|
||
|
||
func (v value) BgYellow() Value {
|
||
v.color = (v.color &^ maskBg) | YellowBg
|
||
return v
|
||
}
|
||
|
||
func (v value) BgBrown() Value {
|
||
return v.BgYellow()
|
||
}
|
||
|
||
func (v value) BgBlue() Value {
|
||
v.color = (v.color &^ maskBg) | BlueBg
|
||
return v
|
||
}
|
||
|
||
func (v value) BgMagenta() Value {
|
||
v.color = (v.color &^ maskBg) | MagentaBg
|
||
return v
|
||
}
|
||
|
||
func (v value) BgCyan() Value {
|
||
v.color = (v.color &^ maskBg) | CyanBg
|
||
return v
|
||
}
|
||
|
||
func (v value) BgWhite() Value {
|
||
v.color = (v.color &^ maskBg) | WhiteBg
|
||
return v
|
||
}
|
||
|
||
func (v value) BgBrightBlack() Value {
|
||
v.color = (v.color &^ maskBg) | BrightBg | BlackBg
|
||
return v
|
||
}
|
||
|
||
func (v value) BgBrightRed() Value {
|
||
v.color = (v.color &^ maskBg) | BrightBg | RedBg
|
||
return v
|
||
}
|
||
|
||
func (v value) BgBrightGreen() Value {
|
||
v.color = (v.color &^ maskBg) | BrightBg | GreenBg
|
||
return v
|
||
}
|
||
|
||
func (v value) BgBrightYellow() Value {
|
||
v.color = (v.color &^ maskBg) | BrightBg | YellowBg
|
||
return v
|
||
}
|
||
|
||
func (v value) BgBrightBlue() Value {
|
||
v.color = (v.color &^ maskBg) | BrightBg | BlueBg
|
||
return v
|
||
}
|
||
|
||
func (v value) BgBrightMagenta() Value {
|
||
v.color = (v.color &^ maskBg) | BrightBg | MagentaBg
|
||
return v
|
||
}
|
||
|
||
func (v value) BgBrightCyan() Value {
|
||
v.color = (v.color &^ maskBg) | BrightBg | CyanBg
|
||
return v
|
||
}
|
||
|
||
func (v value) BgBrightWhite() Value {
|
||
v.color = (v.color &^ maskBg) | BrightBg | WhiteBg
|
||
return v
|
||
}
|
||
|
||
func (v value) BgIndex(n uint8) Value {
|
||
v.color = (v.color &^ maskBg) | (Color(n) << shiftBg) | flagBg
|
||
return v
|
||
}
|
||
|
||
func (v value) BgGray(n uint8) Value {
|
||
if n > 23 {
|
||
n = 23
|
||
}
|
||
v.color = (v.color &^ maskBg) | (Color(232+n) << shiftBg) | flagBg
|
||
return v
|
||
}
|
||
|
||
func (v value) Colorize(color Color) Value {
|
||
v.color = color
|
||
return v
|
||
}
|