switch glide to govendor (#43)

Signed-off-by: Bo-Yi Wu <appleboy.tw@gmail.com>
This commit is contained in:
Bo-Yi Wu
2017-07-03 23:11:48 -05:00
committed by GitHub
parent dd76024845
commit 8c74c44621
84 changed files with 21193 additions and 66 deletions

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Copyright (c) 2013 John Barton
MIT License
Permission is hereby granted, free of charge, to any person obtaining
a copy of this software and associated documentation files (the
"Software"), to deal in the Software without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the Software, and to
permit persons to whom the Software is furnished to do so, subject to
the following conditions:
The above copyright notice and this permission notice shall be
included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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# GoDotEnv [![Build Status](https://travis-ci.org/joho/godotenv.svg?branch=master)](https://travis-ci.org/joho/godotenv) [![Build status](https://ci.appveyor.com/api/projects/status/9v40vnfvvgde64u4?svg=true)](https://ci.appveyor.com/project/joho/godotenv)
A Go (golang) port of the Ruby dotenv project (which loads env vars from a .env file)
From the original Library:
> Storing configuration in the environment is one of the tenets of a twelve-factor app. Anything that is likely to change between deployment environmentssuch as resource handles for databases or credentials for external servicesshould be extracted from the code into environment variables.
>
> But it is not always practical to set environment variables on development machines or continuous integration servers where multiple projects are run. Dotenv load variables from a .env file into ENV when the environment is bootstrapped.
It can be used as a library (for loading in env for your own daemons etc) or as a bin command.
There is test coverage and CI for both linuxish and windows environments, but I make no guarantees about the bin version working on windows.
## Installation
As a library
```shell
go get github.com/joho/godotenv
```
or if you want to use it as a bin command
```shell
go get github.com/joho/godotenv/cmd/godotenv
```
## Usage
Add your application configuration to your `.env` file in the root of your project:
```shell
S3_BUCKET=YOURS3BUCKET
SECRET_KEY=YOURSECRETKEYGOESHERE
```
Then in your Go app you can do something like
```go
package main
import (
"github.com/joho/godotenv"
"log"
"os"
)
func main() {
err := godotenv.Load()
if err != nil {
log.Fatal("Error loading .env file")
}
s3Bucket := os.Getenv("S3_BUCKET")
secretKey := os.Getenv("SECRET_KEY")
// now do something with s3 or whatever
}
```
If you're even lazier than that, you can just take advantage of the autoload package which will read in `.env` on import
```go
import _ "github.com/joho/godotenv/autoload"
```
While `.env` in the project root is the default, you don't have to be constrained, both examples below are 100% legit
```go
_ = godotenv.Load("somerandomfile")
_ = godotenv.Load("filenumberone.env", "filenumbertwo.env")
```
If you want to be really fancy with your env file you can do comments and exports (below is a valid env file)
```shell
# I am a comment and that is OK
SOME_VAR=someval
FOO=BAR # comments at line end are OK too
export BAR=BAZ
```
Or finally you can do YAML(ish) style
```yaml
FOO: bar
BAR: baz
```
as a final aside, if you don't want godotenv munging your env you can just get a map back instead
```go
var myEnv map[string]string
myEnv, err := godotenv.Read()
s3Bucket := myEnv["S3_BUCKET"]
```
### Command Mode
Assuming you've installed the command as above and you've got `$GOPATH/bin` in your `$PATH`
```
godotenv -f /some/path/to/.env some_command with some args
```
If you don't specify `-f` it will fall back on the default of loading `.env` in `PWD`
## Contributing
Contributions are most welcome! The parser itself is pretty stupidly naive and I wouldn't be surprised if it breaks with edge cases.
*code changes without tests will not be accepted*
1. Fork it
2. Create your feature branch (`git checkout -b my-new-feature`)
3. Commit your changes (`git commit -am 'Added some feature'`)
4. Push to the branch (`git push origin my-new-feature`)
5. Create new Pull Request
## CI
Linux: [![wercker status](https://app.wercker.com/status/507594c2ec7e60f19403a568dfea0f78/m "wercker status")](https://app.wercker.com/project/bykey/507594c2ec7e60f19403a568dfea0f78) Windows: [![Build status](https://ci.appveyor.com/api/projects/status/9v40vnfvvgde64u4)](https://ci.appveyor.com/project/joho/godotenv)
## Who?
The original library [dotenv](https://github.com/bkeepers/dotenv) was written by [Brandon Keepers](http://opensoul.org/), and this port was done by [John Barton](http://whoisjohnbarton.com) based off the tests/fixtures in the original library.

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package autoload
/*
You can just read the .env file on import just by doing
import _ "github.com/joho/godotenv/autoload"
And bob's your mother's brother
*/
import "github.com/joho/godotenv"
func init() {
godotenv.Load()
}

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// Package godotenv is a go port of the ruby dotenv library (https://github.com/bkeepers/dotenv)
//
// Examples/readme can be found on the github page at https://github.com/joho/godotenv
//
// The TL;DR is that you make a .env file that looks something like
//
// SOME_ENV_VAR=somevalue
//
// and then in your go code you can call
//
// godotenv.Load()
//
// and all the env vars declared in .env will be avaiable through os.Getenv("SOME_ENV_VAR")
package godotenv
import (
"bufio"
"errors"
"os"
"os/exec"
"strings"
)
// Load will read your env file(s) and load them into ENV for this process.
//
// Call this function as close as possible to the start of your program (ideally in main)
//
// If you call Load without any args it will default to loading .env in the current path
//
// You can otherwise tell it which files to load (there can be more than one) like
//
// godotenv.Load("fileone", "filetwo")
//
// It's important to note that it WILL NOT OVERRIDE an env variable that already exists - consider the .env file to set dev vars or sensible defaults
func Load(filenames ...string) (err error) {
filenames = filenamesOrDefault(filenames)
for _, filename := range filenames {
err = loadFile(filename, false)
if err != nil {
return // return early on a spazout
}
}
return
}
// Overload will read your env file(s) and load them into ENV for this process.
//
// Call this function as close as possible to the start of your program (ideally in main)
//
// If you call Overload without any args it will default to loading .env in the current path
//
// You can otherwise tell it which files to load (there can be more than one) like
//
// godotenv.Overload("fileone", "filetwo")
//
// It's important to note this WILL OVERRIDE an env variable that already exists - consider the .env file to forcefilly set all vars.
func Overload(filenames ...string) (err error) {
filenames = filenamesOrDefault(filenames)
for _, filename := range filenames {
err = loadFile(filename, true)
if err != nil {
return // return early on a spazout
}
}
return
}
// Read all env (with same file loading semantics as Load) but return values as
// a map rather than automatically writing values into env
func Read(filenames ...string) (envMap map[string]string, err error) {
filenames = filenamesOrDefault(filenames)
envMap = make(map[string]string)
for _, filename := range filenames {
individualEnvMap, individualErr := readFile(filename)
if individualErr != nil {
err = individualErr
return // return early on a spazout
}
for key, value := range individualEnvMap {
envMap[key] = value
}
}
return
}
// Exec loads env vars from the specified filenames (empty map falls back to default)
// then executes the cmd specified.
//
// Simply hooks up os.Stdin/err/out to the command and calls Run()
//
// If you want more fine grained control over your command it's recommended
// that you use `Load()` or `Read()` and the `os/exec` package yourself.
func Exec(filenames []string, cmd string, cmdArgs []string) error {
Load(filenames...)
command := exec.Command(cmd, cmdArgs...)
command.Stdin = os.Stdin
command.Stdout = os.Stdout
command.Stderr = os.Stderr
return command.Run()
}
func filenamesOrDefault(filenames []string) []string {
if len(filenames) == 0 {
return []string{".env"}
}
return filenames
}
func loadFile(filename string, overload bool) error {
envMap, err := readFile(filename)
if err != nil {
return err
}
currentEnv := map[string]bool{}
rawEnv := os.Environ()
for _, rawEnvLine := range rawEnv {
key := strings.Split(rawEnvLine, "=")[0]
currentEnv[key] = true
}
for key, value := range envMap {
if !currentEnv[key] || overload {
os.Setenv(key, value)
}
}
return nil
}
func readFile(filename string) (envMap map[string]string, err error) {
file, err := os.Open(filename)
if err != nil {
return
}
defer file.Close()
envMap = make(map[string]string)
var lines []string
scanner := bufio.NewScanner(file)
for scanner.Scan() {
lines = append(lines, scanner.Text())
}
if err = scanner.Err(); err != nil {
return
}
for _, fullLine := range lines {
if !isIgnoredLine(fullLine) {
var key, value string
key, value, err = parseLine(fullLine)
if err != nil {
return
}
envMap[key] = value
}
}
return
}
func parseLine(line string) (key string, value string, err error) {
if len(line) == 0 {
err = errors.New("zero length string")
return
}
// ditch the comments (but keep quoted hashes)
if strings.Contains(line, "#") {
segmentsBetweenHashes := strings.Split(line, "#")
quotesAreOpen := false
var segmentsToKeep []string
for _, segment := range segmentsBetweenHashes {
if strings.Count(segment, "\"") == 1 || strings.Count(segment, "'") == 1 {
if quotesAreOpen {
quotesAreOpen = false
segmentsToKeep = append(segmentsToKeep, segment)
} else {
quotesAreOpen = true
}
}
if len(segmentsToKeep) == 0 || quotesAreOpen {
segmentsToKeep = append(segmentsToKeep, segment)
}
}
line = strings.Join(segmentsToKeep, "#")
}
// now split key from value
splitString := strings.SplitN(line, "=", 2)
if len(splitString) != 2 {
// try yaml mode!
splitString = strings.SplitN(line, ":", 2)
}
if len(splitString) != 2 {
err = errors.New("Can't separate key from value")
return
}
// Parse the key
key = splitString[0]
if strings.HasPrefix(key, "export") {
key = strings.TrimPrefix(key, "export")
}
key = strings.Trim(key, " ")
// Parse the value
value = splitString[1]
// trim
value = strings.Trim(value, " ")
// check if we've got quoted values
if value != "" {
first := string(value[0:1])
last := string(value[len(value)-1:])
if first == last && strings.ContainsAny(first, `"'`) {
// pull the quotes off the edges
value = strings.Trim(value, `"'`)
// expand quotes
value = strings.Replace(value, `\"`, `"`, -1)
// expand newlines
value = strings.Replace(value, `\n`, "\n", -1)
}
}
return
}
func isIgnoredLine(line string) bool {
trimmedLine := strings.Trim(line, " \n\t")
return len(trimmedLine) == 0 || strings.HasPrefix(trimmedLine, "#")
}